An article from Master Weaver No. 26 (March 1956) on designing irregular, fully random 'accidental' weaving drafts for textured but uniform fabrics. It explains using card packs, dice, telephone directories, roulette or bingo to generate random threading and treadling sequences, then checking for long floats and accidental twill or diamond patterns. Worked examples for 4 and 8 shafts are given in Figs. 1-5, along with a practical coat-length project in heavy wool with a seven-end colour warp (Fig. 6).