Drawdown Automata, Part 2: Neighborhoods and State-Transition Rules

Sample pages
Page 1Page 2Page 3Page 4Page 6
Drawdown Automata, Part 2: Neighborhoods and State-Transition Rules, page 1
Page 1, at reduced quality. Open the document to read every page in full.

Second article in Ralph Griswold's series on drawdown automata, using cellular automata to generate weaving drawdown patterns. It explains neighborhoods (von Neumann, Moore, and many other shapes, with radius and symmetry) and state-transition rules: general rules, totalistic and outer-totalistic rules, Life-type rules, and alternative ways to express rules such as integer codes and pseudo-code. Worked examples use the parity rule and Conway's Game of Life, and the figures are grid diagrams of neighborhoods.

Type
Web Doc
Date
February 13, 2002
Language
English
Pages
7
Archive notes
Last revised August 1, 2004
(A free account is all you need)
Search Inside This Document
Find any word on any of its 7 pages. Part of a word works too.

From Ralph Griswold's Digital Archive, delivered by the University of Arizona.
Have missing pages or a better copy of this document, or another document to share? Contributing documents »

© 2004 - 2026 Kris Bruland, Handweaving.net

Privacy Policy